Projects
Projects
2020
Keep it alive (LD46)
Game Jam using Unity
2019
Position Based Fluids
C++ Unified Physics Library
2018
Path Tracer
C++17 Monte Carlo Renderer
2017
Curly Hair
Implementing Pixar’s Curly Hair Algorithm
Embedded Programming
edX verified certification
2015
Position Based Dynamics
C++ Unified Physics Library
Adaptive Lightslice for Virtual Ray Lights
Short Paper Proceedings of Eurographics 2015.
Machine-Learned Crowds
Implementing genetic programming in python for Golaem
Thalassa
Houdini FX TD role in Group Project
2014
Tearable Cloth Dynamics
C++ library with implicit integration
Various
6 years worth of Uni projects
Global Illumination
Coursework regarding physically based light transport
2013
Java Raytracer
Building a ray tracer from scratch