I’m a Rendering Research and Software Engineer with a passion for Computer Graphics, Rendering, Physical simulation and Problem Solving. I am currently working at Disney Research Studios in Zurich, Switzerland, tackling problems in state-of-the-art offline rendering.
Before this, I gained production experience in Visual Effects, at high-end visual effects studios, including Weta Digital and Double Negative. After that, I worked at the Computer Graphics Research Group at the University of Leuven as a research engineer under the supervision of professor Philip Dutré.
I see my role as Engineer in CGI as consisting of two sides: One part is researching and implementing cutting-edge algorithms. This means converting physical phenomena into algorithms that meet requirements regarding both visual quality and resource consumption. My education as an engineer at the University of Leuven has given me a strong background in applied science and software development, allowing me to do this effectively. I spent three years working on production software at some of the best visual effects companies in the world to add to that academic background. My current position at Disney allows me to gain more experience with research in a production environment.
The second part is turning those algorithms into usable and effective tools for artists. Creating and improving artist workflow is a skill I’ve developed through collaborating with artists working on high-end visual effects shots. I aim to leverage my industry experience and production knowledge during my research, resulting in technology that is not only innovating but also has a practical use in production settings.